Mystery P.I.: The Lottery Ticket
PopCap Games - click on the image below for more information.
- Investigate 20 locations
- Find over 2,100 hidden objects
- Solve 20 Make-A-Match puzzles
- Play two addictive game modes: Find the Ticket and Unlimited Seek and Find
- Play two addictive modes: Find the Ticket and Unlimited Seek & Find
PopCap Games
You're a world-famous P.I., and you've been hired by Grandma Rose to find her 8 million dollar winning lottery ticket! Retrace Grandma's steps through the city on your search for more than 2,100 cleverly hidden objects, then solve Make-A-Match memory puzzles to collect clues. Search 20 city locales, find secret keys to unlock a bonus location, and piece clues together to crack the case. Go for Perfect Investigations and Speed Bonuses to become a Master P.I. But, hurry, you only have 12 hours to find the ticket!
Mystery P.I.: The Lottery Ticket
Click on the button for more PopCap Games information and reviews.
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Let's Play PopCap Games Collection Series - 11 - Cake Mania
Cake Mania is a series of cooking/time management video games developed by Sandlot Games. Cake Mania is a time management game developed and published by Sandlot Games in 2006. The game is available for PCs, Apple Mac, game consoles, on the web as a flash game, and as a mobile game for cell phones. Cake Mania is also notable for being one of the first top-50 titles available as a free download in an advertising-supported model. Jill, who was inspired by her baker grandparents, developed a love for pastry cooking and went to a culinary school. When Jill comes back from culinary school, she finds her grandparents' bakery, Evans' Bakery, closed. Jill decides to open her own bakery and work her way up the business ladder so she can buy back her grandparents' bakery. She also learns about how to deal with some very tricky customers in to the bargain. The player controls Jill, a baker of cakes. Customers come in and line up, giving Jill their orders. The player must then direct Jill so that she creates the cake each customer wants, hopefully before the customer becomes tired of waiting and leaves. Jill can use other items such as cupcakes and a TV to help keep her customers patient. Virtual money earned in the game can be used to buy additional baking equipment such as a second oven, or a better frosting machine, a cupcake microwave or even faster shoes to keep Jill ahead of the orders.
Will Popcap Games Slow Down My Computer?
Best answer:
itl slow it down but no virusses or anythingI've played Popcap's Peggle, Peggle Nights, and Insaniquarium games. (I bought them at Best Buy.)
I'd say that although Popcap is a small company (indie), they're pretty reputable. There's no need to worry about viruses or anything. My computer is still running just fine. Like most computer games, they don't slow down your computer when you're not actually playing the game.
I would personally suggest trying out their online version of the games on their website. If you like it, you can download the trial of the full version. If you decide to buy the game, I would suggest buying it at a store (or buy it online at Amazon or something). I wouldn't suggest buying the game directly from Popcap themselves, because if you do it that way, the game willl first ask you to authenticate (meaning that you won't be able to install if your internet isn't working, and if you get a new computer, you'll have to redownload the game and re-authenticate).
Google+ vs. Facebook: The Conflict for online Social Games
Article by Emily Scott
Google's social network, Google+, newly sent tremors through the gaming world with the statement that it would be launching a latest social games service.
But despite present players 16 games, from Angry Birds to Bejeweled Blitz, and provide software developers more kind financial terms than competitor, it's dubious whether there's any real danger to competitor Facebook.
At present present a small selection of digital diversions, a lot of available from many other devices and sources, Google's first library of games doesn't lift the bar for quality or innovation.
What's more, with viewers of 25 million users as compare to the nearly 800 million on Facebook, Google+ isn't abruptly going to fall over Mark Zuckerberg's electronic entertainment empire quickly.
Given the thousands of titles already obtainable on competitor social networks, with dozens more released every day, it almost certainly won't be the primary place bored office drones look for entertainment either.
Still, as game makers from PopCap ("Plants vs. Zombies") to Rovio ("Angry Birds") and Electronic Arts ("The Sims Social") are conscious; to send away the substantial chance that Google+ presents would be a fatal error.
Not only does the social network current a huge chance to really expand social gaming's reach and raise the audience for interactive entertainment as a whole it's also a major chance for developers to hedge their bet on Facebook by creating another channel through which to advertise high-quality, intuitive and free to play games.
With the market for near goods peg somewhere around -to-.1 billion in income in 2011 by industry insiders, there's substantial extra money to be made hawking latest buyers their fake clothes, cars and power-ups.
Furthermore, given Google's statement that it would take only 5% of payments made to game companies for now, as opposed to the 30% toll demand by Facebook, developers have added inducement to take the plunge.
Bolstering creators' bottom line, such hard work might give greater windfalls, at least for a short while, that can be reinvested into more complicated and enjoyable games.
Above all else, though, Google's raid into social games provides some defense must Facebook choose to change the rules, up fees or interfere with an already fragile situation, with most games and developers at present struggling to increase visibility.
On social networks, power is already start to merge in the hands of giant like Zynga, Playdom and Electronic Arts, whose huge audiences and bottomless pockets make an ever-shifting array of latest releases easier to find. Once a bastion for independents, advertising and well-known brands are fast start to outpace originality and innovation as the catalyst for success in these play environments, as in the customary video games business.
If Google+ blossoms, unlike Buzz and Orkut, it presents what's possibly fertile latest ground for scrappier competitor to colonize and farm.
For now, putting a game on Google+ isn't about reaping huge returns, raising the bar for innovation or unseating reigning titans. It's a means to set up an early beachhead that can possibly produce decent returns and, more significantly, help build brands and create user awareness before an oncoming tidal wave of competition arrives.
All but certain to inspire another social gaming gold rush, Google+ appears to be the next battleground in a coming war for players' hearts and minds. Whether it'll also be the best place to kill five minutes between filing sales reports or just one of many nondescript options for idling away the time going forward, well… For now, it's too early to say who'll really emerge ahead of the game.
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Orignal From: Mystery P.I.: The Lottery Ticket
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