Peggle
PopCap Games - click on the image below for more information.
- With True Enhanced Performance.
- Latest Technical Development.
PopCap Games
Ready aim... bounce! Clear the orange pegs from 55 fanciful levels as 10 whimsical teachers guide you toward Peggle greatness. Wield mystifying Magic Powers rack up huge bonus points and make shots you'll smile about for weeks. Amidst all this fevered action only one question remains: Can you become a Peggle Master?System Requirements:OS: Windows 98/ME/2000/XP/Vista Memory: 256 MB RAM Processor: 700MHz or faster DirectX: 8.0 Internet: Internet connection is required to register both the download and CD-ROM versions of the game Format: WIN 98ME2000XPVISTA Genre: ENTERTAINMENT Rating: E UPC: 899274001437 Manufacturer No: PCJ-PEG-EN
Peggle
Click on the button for more PopCap Games information and reviews.
zombie lamont
Image by lamont_cranston
Let's Play PopCap Games Collection Series - 10 - Bookworm Adventures Deluxe
Bookworm Adventures is a follow-up to the word-forming computer puzzle game Bookworm from PopCap Games. Released in November 2006, Bookworm Adventures combines the "create words from sets of letters" aspect of Bookworm with several elements of a computer role-playing game. In the 2007 Interactive Achievement Awards, Bookworm Adventures won the "Downloadable Game of the Year". The game also won three Zeeby awards for Best Word & Trivia Game of 2006, Best Game Design of 2006 and Best Story/Narrative of 2006. In contrast to the lower production budgets typical of most "casual games", PopCap Games spent over two and a half years and US0000 developing Bookworm Adventures. Although the direct sales model used by the company avoids various distribution and retail fees, this still represents one of the most expensive investments in the genre to-date. John Vechey, PopCap's director, indicated that this did seem to be a departure from the previous model, noting that "A couple years ago, the prevailing wisdom was that it took three guys six months and 0000 to make a casual game. They used to be considered a low art form." Players guide Lex the worm through a number of stages, battling creatures along the way. Each battle consists of Lex squaring off against a given foe. Both Lex and his adversary have health meters (represented by a number of hearts), which, when depleted, signal defeat. However, unlike more traditional role-playing games where players might injure their ...
Is there a way to mod (modify) PopCap games (Like Bejewled or Cake Mania)?
Best answer:
Nope. Copyright law reserves to the author the exclusive right to create derivative (creatively-modified) works.
Plants vs. The Popular Hatred of Casual Gaming.
Article by Chris Waldron
Within recent years a torrent of abuse has washed through gaming forums, blogs and videos arguing whether or not the emergence of perhaps the most recent of gaming phenomenons, 'Casual Gaming' is or isn't beneficial to the industry as a whole. Surely though, herein we find a contradiction. By their very nature, causal gamers aren't interested in the intricacies of the games industry. Consequently, the casual crowd are absent from the majority of forums where these arguments take place. How then can an argument occur if one side is oblivious? A metaphysical conundrum for a far more intellectual article than this one.
Firstly, I'd like to make it clear now I'm not a fan of the phrase 'Casual Gaming'. Surely all games are approached casually unless you work for the industry? Either that or you're the sort of humourless automaton that wouldn't chuckle if the pope dropped a sly fart during Christmas mass. Like it or not, Casual gaming is one of the most profitable wings of the gaming industry with Popcap boasting an 85.3% boost in profits following the release of 'Bejewelled Twist' and the Wii selling out faster than Gwen Stefani . If I know anything about Capitalism that means casual gaming is here to stay and frankly, I think that can do only good.
Recently, my girlfriend and I have been playing 'Plants vs. Zombies' one of the bejewels in Popcap's crown. Prior to this my girlfriend had never played video games (except for a few spells on the Wii) and represented a prime example of the Casual gamer. Within a few minutes she had mastered the core mechanics and was sailing through the introductory levels. Within a few hours I'd grown bored of my uninterrupted session of Metro 2033 and decided to see how she was doing. With the gradual introduction of more complicated elements she was raking in the sunshine and making those decomposing shufflers her bitch with a confidence neither of us expected. Just as when I'd played the first Sonic on the Mega-Drive circa 1997 she was hooked and has since played Left 4 Dead and Portal 2, hardly casual titles.
Casual games such as Plants vs. Zombies and Bejewelled are introducing gaming to a much wider audience. If we want gaming culture to blossom and grow past the gritty tea-bag brown shoot-fest we seem to be lodged in, we need to merge the conflicting gaming styles and inject the 'Hardcore' with some of the colour and ingenuity of casual gaming. Hopefully, getting us one step closer to convincing investors that aiming for the Monster Energy fuelled frat boy demographic is a thing of the past. After all, what games are remembered? Frontline: Fuels of War? Homefront? Any other COD clone you care to mention? No. Mass Effect, Portal, Team Fortress 2, these are the games we remember, the colour, the wit, the charm, this is what gaming needs. All of these games are perfect examples of the ingenuity and charm of casual games mixed with all the elements of a 'Hardcore' title. Gaming needs a renaissance to take us away from accepted mediocrity and with luck the sudden popularity of casual gaming will help us achieve it.
Orignal From: Peggle
No comments:
Post a Comment